Game Design

Darknet is a game, a shadowy network in which many illegal activities take place, accessible only with special software.

Some hacker decide to oppose the totalitarian government to make free the web from any political hegemony.

The aim of the game is to try to access to various government websites, grabbing characters to help to complete the largest number of possible Password, avoiding the power of the Police.

The game was developed during the course of Game Design
at Politecnico di Milano. Darknet is the result of a 
teamwork.

 

 

Blackon

Blackon involves many elements that contribute synergistically to the energy transformation: a brush soaked with black ink (electrically conductive liquid water-based and carbon pigment), a pantograph in plexiglass, a sheet, a heat lamp, and eight LEDs.
The ink released by the brush, passing over the positive polarity of the LEDs, closes the circuit and turns them on when it’s dry.

copyright © Milena Boni, Arianna Innamorati, Achille Monteforte.

Milano, 2014
Project for Laboratorio di Concept Design Scuola del Design del Politecnico di Milano

 

milenaboni_design_blackon1

Fall in’

Fall in’ offers the possibility to create your own “little green space” and It’s made with the technique of laser cutting.
It consists in a unique painted galvanized steel sheet that it has been bent by hand in a second moment.

The main structure houses two steel plates interchangeable: the first allows you to have five pots, the second becomes a container for the plants that need the sphagnum.

copyright © Milena Boni, Arianna Innamorati, Deborah Fumolo, Maria Kon Giraud

 

 

B.

B. is a dynamic water bottle that can be placed everywhere when it’s empty because it doesn’t need any space.As the water, B. has no form: it is flexible.
Even its coloration changes depending on the temperature of the beverage contained.


It is designed to stand when It’s full and to be rolled, folded and flattened when it’s empty, making it easy to use and to carry with you.

 

Exhibition and Planning

During my work as a designer into a Dublin Event Start-up, I took part in many exhibitions.

One of these was a world leading showcase for the next generation of digital creators. I was involved in the project from the very beginning.
This project took inspirations from a famous kids video-game.

This one consists in placing blocks and going on adventures.
I recreated the same environment, made of different areas such as the zone for the workshop, the learning and the talk.
From the storytelling to the customer journey, from virtual to real, from the past to the future.

A full immersion experience able to attract all the kids who attended this world-leading showcase.